Archive for the ‘Stuff I Made’ Category

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Learning Games and Abstraction

Will Wright once described games essentially as imagination engines. I think the gist was that a game’s purpose is to provide the boring machinations that operate behind the scenes, so that the player can have the AWESOMEST IMAGINATION SESSION possible. This can mean crunching rule-based outcomes, supplying compelling visuals, or kicking in critical information to help the player focus on the good stuff.